Day 2
Making a 3D animation character.
Well my character has gone male with a tiny head. I've built the chest and stomach from pieces of card taped together in stead of foam and glue. He's a bit like Flat Stanley. The hands and head are made of pink plasticine so they're easy to redo. It needs to be a shade darker the forehead needs to be deeper. I'll need a second try at the school blazer which looks comically short. Wrapping a rubber band around the knees and elbows solves the problems of bamboo bones rattling. 'He' looks a bit paralysed but 'he' can bend 'his' elbows and knees. I just don't want to start because the aluminium wire starts weakening as soon as it's used, according to my guide, Mary Murphy.
The shirt and cuffs and the neck are made from self adhesive foam thanks to Range store. It's easier to handle and a lot less messy. The blazer doesn't hang that well but the purple felt is easy to sow and doesn't fray like thin material might. The plasticine hands keep getting knocked off so I'll need a durable solution such as cut out foam or polymorph which needs to be flesh coloured.
The eyes are made of glass beads from a craft store. The pupils need darkening with acrylic; the black nail varnish hasn't worked. The hair needs to be a lot better and the chest needs to be more convincing [by the way, it's supposed to be a teenage girl].
If I can get this far with a book and no past experience, you can see that anyone can make a figure like this which will, I hope, move like a person. Mary suggests bolting the figure down but I have a different solution in mind.
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